Pegasus Expansion – Battlestar Galactica: the Board Game

26 11 2010

[Reviewed by P.G. Bell]

Pegasus Expansion - Battlestar Galactica: the Board Game. Designer: Corey Konieczka. Publisher: Fantasy Flight Games. Price: £25

Pegasus is the first extension for Battlestar Galactica: the Board Game, adding new rules, characters and playing boards to the original game. The Colonial fleet is no longer alone in its quest for Earth – the redoubtable Battlestar Pegasus is on hand to lend additional firepower and facilities. Nor is the action confined to the fleet, as players must endure the oppressive Cylon regime of New Caprica and make good their escape to claim victory.

Fantasy Flight Games have once more succeeded in capturing the tone and narrative structure of the TV series and fans of the second and third seasons in particular will find a lot to enjoy here.

In defiance of the extensions’ title, the addition of the Pegasus has very little impact on proceedings and is mostly used to maximise the human players’ defensive abilities during combat. It’s the additional characters and amended rules that alter the game’s structure, albeit subtly, encouraging players to be more ruthless in pursuit of short term goals whilst jeopardising the broader sweep of play. Admiral Caine can force a faster-than-light jump whenever she pleases, for instance, but should expect to lose civilian ships (and the valuable resources they carry) in the process.

More drastically, characters suspected of being Cylon infiltrators can now be executed. This is treated in the same way as a Crisis card, with players contributing their various skills to beat a target score. If a character is put to death, that player must reveal their Loyalty cards – if they are indeed a Cylon, they are banished from the fleet and must continue the game without any of the special abilities usually afforded revealed Cylons. If they are human, the fleet loses precious morale points and the player chooses a new character to play with.

Most striking is the addition of an entirely new character group: Cylon leaders. Operating unlike any other character in the game, they make no secret of their origin and must fulfil an independent (and secret) agenda in order to win. That agenda could depend on either the humans or Cylons eventually winning but will usually demand sacrifices from both sides. For example, the player’s Agenda card could call for the humans to win, but with the bare minimum of morale points remaining. Or it may cite a Cylon victory, on the condition that any hidden Cylon players are uncovered and their characters executed. Diplomacy and a good poker face are both essential.

These new features all serve as interesting embellishments to the existing gameplay but it’s the New Caprica phase, which now closes the game, that is the real “format breaker”.

Abandoned on the struggling colony world, the players must liberate the stock of surviving civilian ships from Cylon hands, readying them for evacuation before the Galactica returns to mount a rescue. It’s a short, sharp race against time as the Cylon occupation – in the form of a new deck of Crisis cards – moves to destroy the ships and incarcerate the players.

Complicating matters further is the fact that revealed Cylon players have a more direct and powerful influence on New Caprica than in the fleet, with as broad a range of actions and movement as their human counterparts. It’s also easier to execute characters during this phase of the game.

All hell breaks loose when the Galactica returns. Civilian ships are moved back to the main board one turn at a time, and must survive the massive Cylon fleet surrounding Galactica. Any characters or ships still on New Caprica once the game ends are automatically destroyed, and any subsequent resource points deducted from the humans’ total. To make matters worse, the Admiral can order the end of play at any time, so it pays to be absolutely certain of their loyalty to avoid an embarrassing last minute rout.

The Pegasus expansion is quite versatile and can be played in several combinations with the original game. On the downside, the extension modifies many sections of the original rule book, meaning you now have two manuals to consult as you play. It also increases the set-up and playing time; our session clocked in at over four hours.

Physically, it’s a shame the Pegasus board is so small (less than half the size of Galactica) but this is offset by the arrival of two moulded plastic Basestars, replacing the cardboard cutouts supplied with the first game.

Pegasus is a well judged addition to an already engaging game. And with Exodus, the second extension, due out soon, the Battlestar Galactica board game family looks set to go from strength to strength. It may be time to invest in a bigger table.

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